<![CDATA[TruckersMP News]]> (2024)

<![CDATA[TruckersMP News]]> https://truckersmp.com/blog TruckersMP News - What is going on? en 60 Tue, 21 May 2024 06:53:15 +0000 Copyright 2024, TruckersMP Team https://truckersmp.com/assets/img/truckersmp-logo.png TruckersMP News https://truckersmp.com/blog TruckersMP 10 Year Anniversary https://truckersmp.com/blog/310 <![CDATA[

<![CDATA[TruckersMP News]]> (1)

Greetings TruckersMP Community!

This year we are celebrating a milestone like no other! TruckersMP is turning ten years old, and we are unpacking a great deal of festivities to celebrate ten years of incredible journeys!

TruckersMP first opened its doors to the public on May 1st 2014, meaning we’re now looking forward to celebrating a decade of trucking with #TMP10. Over the span of TruckersMP’s existence, we have seen huge developments and changes, as well as immense growth and support from the community.

Fast-forward to this past year; TruckersMP has achieved the milestone of 5 million registrations!.

Next to that we have hosted several awesome convoy and delivery events for the community, such as the Easter Egg Hunt, TruckersMP Tournament 2023, Fruity Freight Fiesta, Featured Zone, Halloween Winter Island and the Christmas Convoy.

We have also introduced a vast amount of new features and improvements to improve your experience, such as the New TruckersMP Trailers, a New Chat System and IME Support.

Besides that we have actively listened to your feedback and also gave you updates regarding the project. We did a Feedback February, gave a Project Update, held a Community Survey, provided insight to the Dev Framework, but also an update to our Game Moderations Strategy.

Lastly, we have recapped the year, providing you the year of 2023 in data. Some important figures were that we have had 36 052 average daily unique players, 384 998 new registrations, and 3 441 community events. For more insight into 2023, take a look at this blog post.

With celebrating this milestone, it’s great to look back and see how awesome our community is, and what we have accomplished together. For that reason, it is important to come together and celebrate the success of TruckersMP on this special anniversary.

Show your support by wearing #TMP10 in your player tag

To celebrate TruckersMP turning 10, we are hosting a party and everyone’s invited!

Want the details? Well, get your party hats and poppers ready.

Thursday 18th April 2024

We need your help in ensuring that everything is ready in time for the big party! Can you help us deliver all the equipment we need to ensure that the celebrations go with a big bang? You will need to deliver ten pieces (can be combined with the pack down event) of festival equipment to the event location, Milestone Bay, in order to receive the achievement. You have one week, so until Thursday the 25th of April to participate!

Don’t worry if you cannot complete all the deliveries though, as you have from Monday the 29th of April until Monday the 6th of May to finish them with the packing down event.

Look under the ‘’Monday 29 April 2024’’ section for more info!

<![CDATA[TruckersMP News]]> (2)

<![CDATA[TruckersMP News]]> (3)

Friday 26 April 2024

<![CDATA[TruckersMP News]]> (4)

The festival will once again make its return to kick off the weekend in style.

We recommend bringing your best pair of dancing shoes, along with lots of food and drinks ;)

Like the past few years, we are partnering again with TruckersFM to bring you a one of a kind 5-hour Festival!

Milestone Bay will be opening its doors to bring you this one of a kind event. This is an island like no other…the festival grounds will be located on a huge site next to the race track where our TruckersMP Tournament was located last year.

But that’s not all! The island also includes a spectacular custom stage, lots of party decorations, a custom dragstrip, dirt track, race track and most importantly: great music broadcasted to you LIVE from the TruckersFM studio.

To get to Milestone Bay, you will need to catch the train from TruckersMP HQ.

The festival will be open on Friday 26th April between the hours of 17:00 - 22:00 UTC.

Alternative Timezones: https://notime.zone/NuokJOWu4BfAT

Server: TruckersMP10 - Festival

Event Link: https://truckersmp.com/events/21853

The Festival Server will be non-collision so that it is easy for you to get around and meet other awesome members of the community. Everyone is welcome!

Saturday 27 April 2024

The celebrations don’t stop there, as we're heading onto ATS for a convoy!

It’s time to hit the American roads to celebrate TruckersMP turning 10, so make sure to have that truck sparkling clean and ready. Here are all the details:

<![CDATA[TruckersMP News]]> (5)

Departure Location: Sacramento

Departure Time: 17:00 UTC

Destination Location: Las Vegas

Estimated Convoy Time: 2 Hours

Alternative Timezones: https://notime.zone/Nuohlcan0_OkP

Server: TruckersMP10 - ATS Convoy

Event Link: https://truckersmp.com/events/21378

Convoy Rules: https://forum.truckersmp.com/index.php?/topic/45829-temporary-official-event-rules

Sunday 28 April 2024

It’s the third day of the celebrations already - we’ll be hitting the European Roads for an ETS2 convoy. Here are all the details:

<![CDATA[TruckersMP News]]> (6)

Departure Location: TruckersMP HQ

Departure Time: 17:00 UTC

Destination Location: Rostock

Estimated Convoy Time: 2 Hours

Alternative Timezones: https://notime.zone/Nuoi4CNLFWIwk

Server: TruckersMP10 - ETS2 Convoy

Event Link: https://truckersmp.com/events/21379

Convoy Rules: https://forum.truckersmp.com/index.php?/topic/45829-temporary-official-event-rules

Monday 29 April 2024

Now that the festival is over we must pack up all the equipment used to party all night! You will need to deliver 10 cargo items overall (including the setup event) in order to receive an exclusive TruckersMP 10 achievement! Can you help us restore Milestone Bay back to how it was prior to the festival?

You have from Monday the 29th of April until Sunday the 19th of May to participate! Make sure that you grab the equipment from Haulie Harbor all the way to TruckersMP HQ to make it count!

<![CDATA[TruckersMP News]]> (7)

<![CDATA[TruckersMP News]]> (8)

TMP10 Freeroam

<![CDATA[TruckersMP News]]> (9)

It’s not a TruckersMP anniversary without this server opening up!

The ‘Freeroam’ server is back again for another year. If you celebrated with us last year, you may remember we released a unique server in which the community could play online in a 'sandbox' environment. It was a massive success, and once again as a thank you to the community, we will be reopening it again exclusively for our TMP10 celebrations.

So what's so special about this server? On our TMP10 Freeroam [No Road Rules] server, players will be granted access to our staff-exclusive Police car!

And, to ensure you can enjoy the experience with reduced restrictions, the server will have no road rules enforced, but with the player collisions ON.

As well as all of this, our very own Milestone Bay Island will be available on the European server to race your friends or even go head to head on the dragstrip.

The servers will be available on both ETS2, exclusively between Monday 29th April - Sunday 19th May.

Click here for TMP10 Freeroam server rules!

Patron Gifts

For our Master Trucker Patrons, we have something special planned!

We will be sending a total of 500 gifts (while the supply lasts) as part of the TMP10 celebrations. You will receive a letter and five awesome TruckersMP stickers!

You can order this between April 18th and April 28th, while supply lasts.

Follow these steps to complete your order correctly:

  • Head over to the TruckersMP merchandise store section for Patrons
  • Sign in with an active Patreon account (Master Trucker)
  • Add ‘’TMP10 Gift for Patrons’’ to your cart
  • Once at checkout, it is important that you double check the shipping details

The letters will be shipped at the end of April, and arrive in most places within 14 days or within a month, depending on your location. Once again, the shipment will include the letter and five stickers, shipped in a custom envelope.

This offer also applies to new and existing Master Trucker Patrons!

Thank you for playing, and we look forward to celebrating with you <3

-TruckersMP Team

]]>
https://truckersmp.com/blog/310 Thu, 18 Apr 2024 09:01:55 +0000
Easter Egg Hunt 2024 https://truckersmp.com/blog/309 <![CDATA[

Greetings truckers, it’s time for some egg-citing news!

The TruckersMP yearly Easter Egg Hunt is back, and this time with some egg-cellent new additions that will be sure to scramble your heads.

Last year, the community came together to help Haulie track down the missing Easter eggs they ordered and we were egg-static to see they found all of them!

This year, we have heard some disturbing news from our partners instead - sneaky bunnies have been playing practical yolks, and trying to poach their eggs and whisk them away! Drivers have been absolutely terri-fryed, some even becoming shell-shocked, cracking under the stress and refusing to keep hauling!

Remember: this is no yolking matter! The situation is getting dire with the eggs running the risk of going rotten. So, we need your help to find and locate them, before these egg-o-maniac bunnies take them away! Do you think you’re cracked up to it?

The mission is simple! Our partners have informed us of the general area where the bunnies have been operating. The eggs are still located there and some of their missing trailers too! There are 6 eggs to be found: the violet, green, blue, yellow, orange and red eggs. Besides that, there are also three partner trailers that need to be found from ProMods, TruckersFM and DBus. Drivers will be with each of them, however some will be rolling around!

DLC Required: None!

<![CDATA[TruckersMP News]]> (10)

How to play!

6 eggs and 3 partner trailers are stuck in Central Europe. Finding them is essential!

If you are one of the top three players to find all 6 eggs AND 1 partner trailer the fastest, you will win a special prize!

The eggs and partner trailers are represented by our Event team, with their player tag matching the colour of the egg they are hauling, e.g. 'Yellow Egg!', or a White coloured tag if they are hauling a partner trailer, e.g. ‘ProMods Trailer’

They will not appear on the tab menu nor the TruckersMP Map, so your only way to find them is by being vigilant, and looking out for them on your GPS!

<![CDATA[TruckersMP News]]> (11)

How does it work?

Launch TruckersMP, select Euro Truck Simulator 2 and connect to the Easter Egg Hunt 2024 server. Prepare for the start at 15:00 UTC Click here for more time zones. and be aware that player collisions will be disabled.

Meetup with your fellow egg-hunters in any city listed on the play area. Any company yard is fine. Leave your trailers in your garage, as you won't be needing them. Remember: speed is key!

You will have four hours, from 15:00 UTC - 19:00 UTC, to make your journey throughout Central Europe. The decision of which road to take is up to you. Garage travelling is permitted.

When you have found an egg or a partner trailer, toggle your tab menu ON. Then take a screenshot by pressing F12, to prove you found it. You must be able to see the egg or partner trailer, as well as your tab menu in order to fully complete the find.

When you have found all six eggs AND at least one partner trailer, you are eligible to submit your entry into the competition by completing our form.

Prizes!

Following your hard efforts hunting down the eggs, here’s what is up for grabs:

  • Winner (first to find all the eggs and submit) - €25 Steam Gift Card

  • 1st runner-up (second to find all the eggs and submit) - €15 Steam Gift Card

  • 2nd runner-up (third to find all the eggs and submit) - €10 Steam Gift Card

Digital gift cards will automatically convert to your local currency. Prize winners will be announced after the event.

In addition to this, all participants who successfully hunt all six eggs and one partner trailer, and submit a valid entry before the end of the event, will receive a special Profile Award!

Profile awards are very exclusive and a great way to show off your skills and participation - so don't miss out!

Submission Form

The form will open on the day of the event.

View the form here!

Hints

These will appear on the event day to egg you onto the right path!

<![CDATA[TruckersMP News]]> (12)

<![CDATA[TruckersMP News]]> (13)

<![CDATA[TruckersMP News]]> (14)

<![CDATA[TruckersMP News]]> (15)

<![CDATA[TruckersMP News]]> (16)

<![CDATA[TruckersMP News]]> (17)

<![CDATA[TruckersMP News]]> (18)

Easter Egg Hunt Winners

  • Winner - Mister Truck

  • 1st runner-up - Bronator

  • 2nd runner-up - Cheng

Congratulations on winning a Steam Gift Card!

We hope you find all the eggs and partner trailers before the end of the event, and who knows - maybe you’ll be a lucky winner?

Happy hunting!

]]>
https://truckersmp.com/blog/309 Mon, 25 Mar 2024 10:05:55 +0000
Spring has arrived! https://truckersmp.com/blog/308 <![CDATA[

Hi truckers,

It has stopped snowing, the days are getting warmer, the grass is green and the trees are starting to blossom. It can only mean one thing, spring has arrived!

Even if it may not feel like it, we’ve gone full circle and it is spring once again. Where has the time gone!? All jokes aside, we’re excited to confirm that we’re working with Grimes to support the Spring Graphics/Weather mod for Euro Truck Simulator 2 and, for the first time, American Truck Simulator.

In order to use this modification on our servers, there are a few extra steps you need to follow compared to installing mods for singleplayer. Upon the mod creators request, you will have to download this mod from a third-party website.

You can find all the information in our knowledge base article here: How to install the Spring Mod?

As with the various other Grimes environmental mods, this modification is optional and not required to play on any of our servers.

Make sure to capture and share your best moments with us on Twitter and Instagram!

We hope you have a great yet safe spring from us here at TruckersMP!

]]>
https://truckersmp.com/blog/308 Fri, 15 Mar 2024 09:45:21 +0000
VTC News Comments and Reactions! https://truckersmp.com/blog/307 <![CDATA[

Greetings fellow truckers!

Today, we are introducing a new feature that has been in the works for some time: the ability to react and comment on VTC news posts! This has been a long awaited and highly requested feature, so we are very excited that it has now been implemented. Currently, the features are only enabled for Validated and Verified VTCs. That could possibly change in the future if there is interest from the community!

Below are a few pictures of how the system works and looks. Please note that the reactions seen in the GIF are not official, and were placeholder reactions used by our development team.

<![CDATA[TruckersMP News]]> (19)
<![CDATA[TruckersMP News]]> (20)

Over the coming weeks, Community Management will be working on a new knowledge base article that gives more details about the features. For now, happy reacting and commenting!

]]>
https://truckersmp.com/blog/307 Sat, 02 Mar 2024 01:32:44 +0000
Introducing Unicode Emoji & IME Chat Support! https://truckersmp.com/blog/306 <![CDATA[

<![CDATA[TruckersMP News]]> (21)

Greetings TruckersMP Community!

Ever since the complete overhaul of our chat system, our Game Developers have been hard at work improving its accessibility and adding new features. We’re therefore excited to announce new features for our chat system, now available on TruckersMP!

What’s new?

Our chat system now features IME (Input Method Editor) Support. That means that we now support languages that cannot be easily represented on a standard QWERTY keyboard (such as Korean, Japanese and Chinese), and support the Windows emoji picker and paste history!

IME Support (Non-Latin character input)

With the new IME support, Korean, Japanese and Chinese players no longer have to copy and paste over their text. You can now input that text directly into the in-game chat! Start using the new feature simply by typing using Microsoft Pinyin IME, Hangul IME, and others!

<![CDATA[TruckersMP News]]> (22)

Windows Emoji Picker

Another new feature is the Windows emoji picker, so that you can directly put emojis into the in-game chat. Express yourself through different emojis or quickly respond to another player's comment, the choice is yours! You can start using the emoji picker by pressing the Windows logo key + . (period).

<![CDATA[TruckersMP News]]> (23)

Windows Paste History

Lastly, we now also support Windows paste history This way, you can easily copy and paste previous copied text, how useful is that! You can start using the paste history by pressing the Windows logo key + V.

<![CDATA[TruckersMP News]]> (24)

Your Feedback Matters!

As with any update, your feedback is very valuable to us. We want to ensure that the new features meet your expectations and work seamlessly. Make sure to contact the Support Team if you find a bug and Community Management for suggestions and feedback. This will help us to refine and improve this update further.

But that is not all! We have made a Hot Topic as an additional way of gaining feedback and opinions from our player base. Give your opinion in the Hot Topic here.

The new features are ready for action. We can't wait for you to try them out and hope you have a blast using them. Happy chatting!

-TruckersMP Team

]]>
https://truckersmp.com/blog/306 Fri, 01 Mar 2024 18:06:20 +0000
Supporters Convoy - Sunday 25th February 2024 https://truckersmp.com/blog/305 <![CDATA[

Greetings truckers! <![CDATA[TruckersMP News]]> (25)

Are you prepared for our Supporters Convoy?

Similarly to our previous supporter events, Patrons, Nitro Boosters and Twitch Subscribers will all be able to join us on this lovely scenic route through America!

<![CDATA[TruckersMP News]]> (26)

Join us on Sunday the 25th of February 2024 at 18:00 UTC (Alternative Timezones).

The convoy duration is estimated to be 90 minutes. There are no scheduled breaks or fuel stops; you are welcome to pull over into a safe place should you require some rest.

Feel free to comment or ask any questions in the patron or supporters channel on our Discord!

This is a Patron, Nitro Booster and Twitch Subscriber exclusive event which means you must have an active subscription to one of our Patreon tiers, be a Nitro Booster on our Discord or have an active subscription to our Twitch channel.

Please note that to be eligible to join as a Twitch subscriber you must be in our Discord with a connected TruckersMP account as well as having your Twitch account connected to your Discord profile. If you do not do this before the 23rd of February 2024 you will not be able to participate!

Not a Patron yet, but want to participate? It is not too late, make sure you become one of our Patrons before the 24th of February 2024! Become a Patron here.
Don't forget to connect your Patreon account with your TruckersMP account! Not sure how you can do this? Click here!

You can also subscribe to our Twitch channel here!
Don't know how to connect your Discord account? Click here!

Note: If you’re boosting our Discord before the 23rd of February 2024 you are also able to participate.

<![CDATA[TruckersMP News]]> (27)

Departure: Price, Utah

Destination: Ely, Nevada

DLC: Arizona, Nevada & Utah

Don't forget to mark your attendance on our event page!

Make sure to check out the event rules!

We look forward to seeing you there!

-TruckersMP Team <![CDATA[TruckersMP News]]> (28)

]]>
https://truckersmp.com/blog/305 Wed, 14 Feb 2024 21:12:23 +0000
TruckersMP 2023 Recap https://truckersmp.com/blog/304 <![CDATA[

IIt's a new year, and that means we all look forward to what this year has in store. Today, however, we're taking a moment to look back and reflect on 2023 and examine how the year unfolded in terms of a few statistics and insights!

<![CDATA[TruckersMP News]]> (29)

Earlier this year, we achieved the milestone of 5 million registrations! To give you an idea, that's nearly as many people as the combined population of the world cities Berlin (Germany) and Barcelona (Spain)! The number of registered users increased by an average of 32K new players per month throughout the year.

On average, 36K unique users played per day and 229K per month. Together, they played for a total of 24 million hours on the servers. On average, users played for 109 minutes (~2 hours) per session and 523 minutes (~9 hours) per month. The busiest day on our servers this year was on October 29th during the Halloween event, with 59K unique players and a collective playtime of 114K hours. December turned out to be the busiest month on average, with an average of 44K unique players per day and 80K hours of playtime per day.

Furthermore, the community gathered almost 2 million achievements and 6750 awards across the year, and started a whopping 4.4 million jobs in just November and December (of which roughly half were completed while on the servers)! The community also engaged in delivery events as part of the Fruity Freight Fiesta and Halloween events, respectively completing 270K jobs in June and 81K in October.

Managing such a large number of players also comes with the responsibility for our team to maintain order on the servers and let users play in harmony with each other. Players who misbehave or spoil the fun for others can be reported. Throughout the year, we received a total of 1.4 million reports, with approximately 1.2 million in-game reports and 213K web reports. Together, these resulted in 222K bans (including 5144 permanent bans), with 104K issued retrospectively via web reports and 118K directly in the game. In response to these bans, we received a total of 71K appeals (meaning roughly 1 appeal for every 3 bans), of which 6% led to a modification of the ban duration or a complete lifting of the ban.

<![CDATA[TruckersMP News]]> (30)

Our Support Team stood ready to assist players in need throughout the year. They provided assistance in over 53K support tickets. Thanks to our international and flexible team, we can offer this help in multiple languages, allowing players who may not be proficient in English to participate in the community as well. Out of the 53K support tickets, most (35%) were handled in English, followed by Turkish (22%), Russian (12%), German (9%), and Polish (7%); the remaining 15% involved other languages.

Previously, we managed support-related matters through the help section on the forum, which is used to a lesser extent today but where our team still stands ready; in 2023, it involved 524 support topics. Additionally, community members can assist each other and interact with our support team through the support channel on our Discord server; this year, over 191K messages were exchanged in our support section on Discord. Furthermore, the team processed 3742 ModMail tickets via Discord this year (some of which are also related to Discord moderation).

By the end of 2023, over 162K users were members of one of the 50K Virtual Trucking Companies (VTCs). About 40% of all VTCs are 'lone wolves', where the owner is the only member. At the end of the year, 668 VTCs had more than 20 members, with 306 VTCs having more than 50 members; 94 VTCs held the Validated status, and 58 had the Verified status. Three VTCs surpassed the magical threshold of 1000 members: China ACC Team, China RPG Team, and Viva Trucking. Congratulations on that impressive achievement!

The majority of VTC members were part of small- (2-4 members) to medium-sized (5-19 members) VTCs: 39% and 15% of all members, respectively. Over 14% of all members were part of a VTC with an accredited status (Validated or Verified). The top 1.3% largest VTCs possessed 33% of all VTC members!

<![CDATA[TruckersMP News]]> (31)

Users frequently come together in various ways. Some do so by exploring busy areas, while others attend or organise events. Throughout the year, a total of 3441 events were organised, with 76% hosted by VTCs. That averages out to 9 events per day! For these events, a collective 280K sign-ups were made by individual players and 42K by VTCs; that's an average of 81 individual and 12 VTC sign-ups per event! The most sign-ups in 2023 were for our official event Real Operations V15 (2549 individual and 176 VTC sign-ups). The two most popular events organised by the community were Trucky 6 Year Anniversary (876 individual and 57 VTC sign-ups) and RCCG Real Operations V1 (607 individual and 121 VTC sign-ups).

For 34% of the events, a request was submitted to organise them on one of our dedicated event servers. These are private servers specifically tailored to managing large and important events, providing event organisers the opportunity to run events under special rules and conditions. This year, we were able to facilitate 72% of these requests, free of charge.

TruckersMP community members seeking interaction outside the game primarily gather on our forum or our official Discord server. To date, over 292K users have accounts on the forum. Collectively, they were responsible for 3405 new forum topics and 42 thousand posts in 2023. Additionally, a total of 43 thousand status updates were shared, and you all responded massively with 124K reactions (with LIKE at 31% and AWESOME at 21% being the most used reactions). The top 3 community members who received the most reactions to their forum content this year were Killua (4651 rep), L-DR@GO (3165 rep), and 3749771 (3122 rep).

In December, we hit the magical milestone of 200K users on Discord! Thanks to you, our server is and has remained among the top 1% largest Discord Communities in the world (both globally and within the Gaming category) — thank you! Additionally, 23K Discord servers are subscribed to and stay updated with our announcements in their own servers. Together, you exchanged more than 2.8 million messages and spent almost half a million minutes in voice channels on Discord!

Our team has been quite active this year, growing significantly to continue delivering all the services you expect from us. Throughout the year, our team expanded from 208 to 271 members, a net growth of 30%! This growth is spread across all teams. To give some examples: the Game Moderation Team went from 104 to 132 members, the Add-On Team from 4 to 10, the Translator Team from 21 to 29, the Event Team from 31 to 44, and our Media Team doubled from 7 to 14.

New team members joined through one of the eight recruitments held this year, through which we received a total of 2306 applications, of which 134 (6%) were successfulin the end. The most popular department, based on the number of applications, was our Game Moderation department, with 1388 applications (60% of the total). Interested in joining as well? Keep an eye on our recruitment page and socials!

<![CDATA[TruckersMP News]]> (32)

* based on Data from November and December

  • Lights on, folks! Players got the boot 178K times for forgetting to turn on their lights. Yep, even Twitch streamer LIRIK got caught twice on December 22 (you can check the VOD here). We would love to see you back on our servers in the future – just remember to flick those switches, Kappa!
  • Naptime kicks! A total of 2.1 million kicks happened due to players catching some Zs. Don't snooze too long, or you might lose your spot!
  • Overambitious drivers alert! 2118 automated kicks were issued because players tried to tackle the Kirkenes quarry adventure with double trailers. Come on, guys, that road isn't made for such long trailers. Let's keep it sensible!
  • Fix it, fix it real good! The most used command? /fix with a whopping 2.9 million times. And oh dear, 11 thousand of you forgot the slash and just typed fix. Whoops!
  • Over 4.4 million jobs were started on the servers, of which 52% was completed! 10% were cancelled, while the remaining 38% was lost in the void (which includes ending the job after disconnecting from the TruckersMP servers, ending it in singleplayer or in Convoy mode, or never ending the job).
  • What about the chat? "Sorry" and its variations hit the chat 304K times in just two months, and ended up being the most used term. And guess what's right behind it? Over 173K mentions of "rec," with 12K of them being the infamous "rec ban," which some players tend to say when they have recorded an incident on the roads. Coincidence? We think not!
  • Wave it like you mean it! Players sent 83K waves to each other. Keep those friendly waves coming, o/
  • Hello, Hallo, Salut, Ahoj, Privyet! From all non-English greetings, Turkish greetings (commonly abbreviated 'sa' and 'as') clocked in at 74K times. Salam alaikum, kankas! Our German pals followed with 'moin', which amounted to 9K times. Guten Tag, liebe Freunde!
  • We noticed that various German VTCs were quite active recruiting in-game, but Husky Logistik stole the show with over 6K messages in just two months. Talk about active recruiting! Shoutout to our German Huskies!

That's another year wrapped up! Here's to another year of adventures and exciting developments in the TruckersMP community. Thank you for being a crucial part of our journey! Keep those wheels turning, and we look forward to seeing you on the roads in 2024. Safe travels!

]]>
https://truckersmp.com/blog/304 Fri, 02 Feb 2024 15:01:48 +0000
Winter on TruckersMP - Island & Photo Contest https://truckersmp.com/blog/303 <![CDATA[

<![CDATA[TruckersMP News]]> (33)

Greetings!

Winter is in full swing, and so is a winter-themed update to TruckersMP: Winter Island. We are also supporting winter mod and are organizing a photo contest to give you a great seasonal experience!

Winter Island

Are you enjoying SCS’s Christmas Winterland event? Well, we have got one of our own! Our Winter Island features amazing decorations made by our Add-On team and beautiful spots for pictures that you can share with the community. The Winter Island is now available on all of our Euro Truck Simulator 2 servers!

From festive lights and giant snowmen to Christmas trees and presents, we have everything to make your experience unforgettable. Explore the island with your friends, take pictures, and celebrate the festive holidays here on TruckersMP!

The Winter Island is located in the middle of the North Sea, between the United Kingdom and Denmark. You can access the island by taking the ferry from either Rotterdam or Newcastle to Bergkirchen.

<![CDATA[TruckersMP News]]> (34)

Photo Contest & Rewards

But that is not all! Corresponding with the Winter Island we are launching a photo contest with rewards. Don’t worry: we also want to give novice photographers a chance. That is why there will be four simple categories:

  1. Best overall picture
  2. Best truck picture
  3. Best landscape picture
  4. Funniest moment

All you have to do in order to participate is to fill out this Google Form. The contest will run from December 21st, 2023 until January 6th, 2024. The winning pictures will be announced soon after.

The winners of each category will receive a special profile award and a 5 EUR Steam Gift Card as a token of appreciation.

<![CDATA[TruckersMP News]]> (35)

Have fun taking pictures on the island! Make sure to use #TMPWinterIsland when sharing your pictures on our socials, we cannot wait to see them!

Charity Event

As you might remember, we hosted our Christmas Convoy last Saturday. The Christmas season is a time of giving, which is why we decided to support Direct Relief, a humanitarian aid organisation. We have already raised over 2,000 USD for this charity!

Direct Relief is active in more than 80 countries with a mission to improve the health and lives of people affected by poverty or emergencies - without regard to politics, religion, or ability to pay.

They also support medical facilities throughout the world with protective gear, medicine, and other care for those affected by an emergency crisis, such as the Turkey-Syria Earthquake, Hawaiin wildfires, Morocco Earthquake, and more.

Visit our fundraiser page: Donate now!
The fundraiser ends on December 31st, 2023.

We will be accepting donations from the page above only. All funds go directly to Direct Relief.

As a thank you to anyone who donates, we will be adding a 'Supporter' Award to your profile. In order to acquire it, you will need to donate through our official donation link and make sure to select the “TruckersMP Profile Award” as a reward. Do not forget to add a link to your TruckersMP profile! Your award will appear in a few days.

<![CDATA[TruckersMP News]]> (36)

Winter Mod

As part of our yearly tradition, we also again support Grimes' Frosty Winter modification to use on TruckersMP in the 2023-2024 season.

By installing the winter mod you will be able to have snow on our servers. There are also optional add-ons that you can download, such as frosty wheels, clean roads, and winter physics.

Find out more about installing the winter mod in this knowledge base article!.

<![CDATA[TruckersMP News]]> (37)

We hope you are as excited about these features as we are. Let’s have a great winter season here on TruckersMP!

Let us know what you think on the forum or Discord and be sure to share your pictures with us on Facebook, Instagram or Twitter using the hashtags #TMPWinterIsland or #TMPWinter.

Please keep in mind that most of our team members are volunteers and many of them are taking a break around the holidays to spend some time with friends and family. Support tickets, reports, appeals and feedback tickets may take a bit longer to be handled. We appreciate your understanding.

-TruckersMP Team

]]>
https://truckersmp.com/blog/303 Thu, 21 Dec 2023 17:50:40 +0000
Christmas Convoy 2023 https://truckersmp.com/blog/302 <![CDATA[

<![CDATA[TruckersMP News]]> (38)

Greetings!

It’s the most wonderful time of the year. If you did not know, every year the TruckersMP community comes together to celebrate an important holiday... Christmas! As a well-known tradition in the community, hundreds of players and our team get together and attend a massive 12-hour convoy.

We are excited to confirm it is returning in 2023!

You can find the event post here.

In addition to a 12-hour convoy, we would also like to encourage you to please consider donating to Direct Relief.

Direct Relief is a humanitarian aid organisation, active in more than 80 countries, with a mission to improve the health and lives of people affected by poverty or emergencies – without regard to politics, religion, or ability to pay.

They also support medical facilities throughout the world with protective gear, medicine and other care to those affected by an emergency crisis, such as the Turkey-Syria Earthquake, Hawaii wildfires, Morocco Earthquake and more.

Visit our fundraiser page: Donate now!

We will be accepting donations from the page above only. All funds go directly to Direct Relief.

As a thank you to anyone who donates, we will be adding a 'Supporter' Award to your profile. In order to acquire it, you will need to donate through our official donation link and make sure to select the “TruckersMP Profile Award” as a reward. Do not forget to add a link to your TruckersMP profile! Your award will appear in a few days.
<![CDATA[TruckersMP News]]> (39)

We will announce milestones and major donations on the event server during the convoy and also on social media.

Our Christmas Convoy will be on Saturday 16 December 2023, starting from 09:00 UTC, and finishing 12 hours later at around 21:00 UTC!
To see when each convoy starts in your timezone, check out our timezone converter link.

<![CDATA[TruckersMP News]]> (40)

Departure time: 09:00 UTC
Start: Hannover, City
End: Paris, City
DLC: None

<![CDATA[TruckersMP News]]> (41)

Departure time: 11:30 UTC
Start: Paris, City
End: Milano, City
DLC: Vive la France !

<![CDATA[TruckersMP News]]> (42)

Departure time: 16:00 UTC
Start: Milano, City
End: TruckersMP HQ, City
DLC: None

<![CDATA[TruckersMP News]]> (43)

Departure time: 18:30 UTC
Start: TruckersMP HQ, City
End: Daugavpils, City
DLC: Going East + Beyond the Baltic Sea

From everyone at TruckersMP We wish you all a Merry Christmas, and hope to see you on the convoy with us!
-TruckersMP Team

]]>
https://truckersmp.com/blog/302 Thu, 07 Dec 2023 11:19:27 +0000
Real Operations V15! https://truckersmp.com/blog/300 <![CDATA[

Greetings!

Our biggest and most immersive event is back!

Introducing Real Operations V15 with its wide range of custom vehicles, massive operations and so much more, it’s an event not to be missed.

<![CDATA[TruckersMP News]]> (44)

Real Operations V15 will take place on Euro Truck Simulator 2 and will feature lots of vehicles and operations, there just might be something to see on every turn, city and highway you drive on during this Real Ops.

This is TruckersMP's most popular event and you’ll be joined by thousands of players experiencing our most thrilling European adventure.

Everything you will see at the event will be happening in real-time for you and your fellow truckers to witness. From emergency vehicles responding to incidents, including; fire trucks, police cars, and ambulances, to dynamic custom roadworks, rescue missions, and even police chases!

Real Operations V15

Our fifteenth edition of this thrilling and immersive event is just around the corner so there’s not long to wait to join this large-scale event.

We're very excited to confirm the event will be live on Saturday 25th November 2023 between the hours of 16:00 - 20:00 UTC. That's four hours to experience the real operations.

If you're not sure when you can play in your timezone, please refer to our Alternative Timezones.

Real Ops V15 will be held around eight different cities ranging from Poznan, Berlin, and Prague. All of the cities and roads where the operations take place are shown in the event zone map below.

As a reward for experiencing Real Operations V15 you will receive a unique special achievement on your profile.

<![CDATA[TruckersMP News]]> (45)

<![CDATA[TruckersMP News]]> (46)

In Real Operations, you can choose which city you start in, and where you want to end. You can take a trailer with any destination or use your own trailer if you've purchased one.

You don't need to set a destination, either! Participants are welcome to freely roam on the highlighted roads above to experience any route they choose. Want to check out that awesome operation again? You can always return to the operation by turning around safely, using a junction, or simply going around in a circle! Just don't stop in a live lane!

This is going to be a unique event and as such the temporary rules have been adjusted to ensure it goes smoothly. It is strongly suggested that you read them before attending the event to ensure that you fall within them!

Some important details if you want to join:

Server: Real Ops V15

Temporary Official Event Rules: Click here!

You can sign up to the event here!

It is also recommended that you read our Smart Sign knowledge base article.

If you have any feedback about our Real Operations event we’d love to hear from you - let us know what you think on the forum, Discord or by submitting a feedback ticket to Event Management

We hope you can join us for this not to miss event.

-TruckersMP Team

]]>
https://truckersmp.com/blog/300 Sat, 11 Nov 2023 14:09:38 +0000
TruckersMP Halloween 2023 - Events https://truckersmp.com/blog/299 <![CDATA[

Greetings truckers!

The scariest time of the year is almost upon us!

We have been well known over the past years for hosting our annual Halloween convoy, full of spooks and scares. However, this year the ghosts and ghouls at TruckersMP have decided to take our celebration of spooky season to the next level - with a dastardly duo of events including The Big Pumpkin Pickup, and our unique Halloween experience, you are certainly in for a trick or treat.

Read on to find out all of the information…if you dare!

The Big Pumpkin Pickup

<![CDATA[TruckersMP News]]> (47)

We have been hard at work constructing a brand new farm just outside Rostock, where magically large pumpkins have been growing just in time for Halloween.

Delivery of these impressive pumpkins (they truly are a sight to behold!) are required to locations all across Europe. However, there was a bump in the night and the specialist delivery drivers that were on their way to take on this frightful task mysteriously vanished - their last known whereabouts are believed to have been somewhere near a haunted highway…

<![CDATA[TruckersMP News]]> (48)

…So, we’re calling on the community for your help! Here are all the details:

To pick up these seasonal cargoes, simply head to our custom farm just outside Rostock. Check out the map below!

<![CDATA[TruckersMP News]]> (49)

As a reward for taking part in The Big Pumpkin Pickup you will earn a special achievement for your profile.

<![CDATA[TruckersMP News]]> (50)

  • To get this achievement you must deliver a minimum of 5 seasonal cargoes across Europe.

  • Be warned that delivering a load to the city of Rostock will NOT count towards this achievement.

  • The cargoes for this event are called “Giant Pumpkins” & “Halloween Supplies”.

This event will begin on the 20th October and you have until the 31st October to finish all the deliveries.

TruckersMP's Halloween Experience

<![CDATA[TruckersMP News]]> (51)

Halloween just got even spookier at TruckersMP. We are devilishly delighted to introduce our all-new Halloween experience!

Join us on the 29th October to take part in this never seen before event. We can’t tell you too much about it ahead of time, because that would let the witches cat out of the bag and spoil the surprise! However, you can be sure this is an event not to be missed! Here are all the details:

The server will open at 15:00 UTC and the event will finish at 21:00 UTC. You may join the server between any of these times. Alternative Timezones

  • Once joining the server you MUST spawn at Klagenfurt am Wörthersee.

  • Please do not spawn at any other city as the roads may be blocked/closed and will be classed as free roaming.

  • Once spawning at Klagenfurt am Wörthersee, there will be a custom queue system, we ask you to respect and follow all instructions from Event Staff and signage in the area.

  • This experience will not be like a convoy as we plan to manage it a little differently from previous years to make this experience even better.

  • You can view the event rules here

As a reward for being brave and taking part in TruckersMP's Halloween Experience, you will receive a special achievement for your profile.

<![CDATA[TruckersMP News]]> (52)

If you have any feedback about our Halloween events we’d love to hear from you - let us know what you think on the forum, Discord or by submitting a feedback ticket to Event Management

We hope you have a spooky but fun Halloween!

-TruckersMP Team

]]>
https://truckersmp.com/blog/299 Wed, 18 Oct 2023 21:29:46 +0000
Patron & Supporters Convoy - Saturday 30th September 2023 https://truckersmp.com/blog/298 <![CDATA[

Greetings truckers!

Are you prepared for our Supporters Convoy?

Similarly to our previous supporter events, patrons, Nitro Boosters and Twitch subscribers will all be able to join us on this lovely scenic route throughout Romania!

<![CDATA[TruckersMP News]]> (53)

Join us on Saturday 30th September 2023 at 17:00 UTC. (Alternative Timezones)

The convoy duration is estimated to be 90 minutes. There are no scheduled breaks or fuel stops; you are welcome to pull over into a safe place should you require some rest.

Feel free to comment or ask any questions in the patron or supporters channel on our Discord!

This is a patron, Nitro Booster and Twitch subscriber exclusive event which means you must have an active subscription to one of our Patreon tiers, be a Nitro Booster on our Discord or have an active subscription to our Twitch channel.

Please note that to be eligible to join as a Twitch subscriber you must be in our Discord with a connected TruckersMP account as well as having your Twitch account connected to your Discord profile. If you do not do this you will not be able to participate!

Not a patron yet, but want to participate? It is not too late, make sure you become one of our patrons before the 29th of September 2023! Become a patron here.
Don't forget to connect your Patreon account with your TruckersMP account! Not sure how you can do this? Click here!

You can also subscribe to our Twitch channel here!
Don't know how to connect your Discord account? Click here!

Note: If you’re boosting our Discord before the 29th of September 2023 you are also able to participate.

<![CDATA[TruckersMP News]]> (54)

Departure: Iași

Destination: Timișoara

DLC: Road to the Black Sea

Don't forget to mark your attendance on our event page!

Make sure to check out the event rules!

We look forward to seeing you there!

-TruckersMP Team

]]>
https://truckersmp.com/blog/298 Sun, 17 Sep 2023 15:00:47 +0000
Update to our Game Moderation Strategy https://truckersmp.com/blog/297 <![CDATA[

Greetings players,

Over the last few years, our core game moderation strategy has remained largely the same, with reports being taken both in-game, and also through our dedicated website report system. This has been with the pledge that every website report will be handled, which in doing so, takes up a lot of resources.

Arguably, this has led to many web reports being generated - 53,934 in Q2 of 2023 - and time being focussed on processing these instances, rather than spending time in-game, looking at the game report system, and rule violations that are occurring in real-time. Additionally, these website reports come with the added complexity that evidence is not always of the best quality, or in line with our reporting rules, found under section §1.4 here.

Furthermore, the fact that every website report will be reviewed at some point has led to a toxic, ‘rec-ban-culture’ forming, where some players make it their mission to report every single rule violation they may come across, no matter how small or trivial, even when it doesn’t impact on their experience majorly. Again, a large portion of time is spent dealing with these reports by our team, some of which involve incidents that occurred weeks ago. This puts undue pressure on our system, and leads to genuine reports being delayed, with perpetrators being able to continue in-game - you can see how a cycle can begin to form, where serious instances are piling up, due to dealing with these trivial reports, and time is detracted from being in-game.

TruckersMP aims to stay true to our players, making changes that enhance the gameplay experience. Ultimately this is a game, and there has to be an understanding that there are instances when a simple mistake may be made, not requiring further action. We believe that allowing our moderators to focus more of their time and resources towards being in-game brings a multitude of benefits, such as increased community interaction, visible presence and also the ability to utilise on-the-spot tools, such as teleporting or kicking a player, which can prevent or deal with incidents, without having to resort to banning a player. At the moment we are very responsive, rather than proactive in our moderation.

In order to make this transition, we are implementing some changes to the way that we handle reports that are made through the website system. This will begin with the maximum number of website reports a user can create being capped at ten. This is because we’ve found that this hits the balance between the need to report genuinely disruptive or inappropriate behaviour, compared with misusing the system and reporting a multitude of trivial rule violations. Reports will continue to be scored, and those who continue to make reports that do not meet the reporting rules will eventually be left in a situation where they may only create one report. In addition, the reporting window on the website has been reduced from fourteen days to seven, once again to ensure reports are relevant, and it is the serious issues being passed onto us, through that system.

We’re trying hard to put a stop to the attitude some players take, being against one another, reporting for very minor things. Equally however, we still intend to deal with those who cause serious issues in-game, that impacts upon players severely, with stringent moderation actions. As touched upon before, it is our hope to be able to be more proactive, focussing our efforts on the here and now, in the game itself.

On an additional note, we have also introduced a system to anonymise our moderation. This means when you are banned or have a report handled, you will not see the name of the moderator who issued a punishment. This aims to reduce the abuse and harassment that unfortunately some of our team have to endure, when they issue punishments in-game. You will still be able to discuss with this moderator in your appeal, but they will just remain anonymous.

We hope that you can see the vision here, and share our thoughts on wanting to make improvements with the way that reports are handled. If you do have any feedback, you can contact Game Moderation Management, by creating a feedback ticket here.

Keep safe, and see you out on the roads!

]]>
https://truckersmp.com/blog/297 Fri, 01 Sep 2023 15:00:27 +0000
Exploring the New Chat System https://truckersmp.com/blog/296 <![CDATA[

<![CDATA[TruckersMP News]]> (55)

Howdy TruckersMP community!

We are excited to share some news with you all, our Development team have been working hard, and we are delighted to present the new and improved chat system - now available on TruckersMP!

What's New?

Though the new chat system retains the familiar TruckersMP style, it has undergone a complete overhaul, bringing numerous improvements to this popular tool.

Enhancing Accessibility and Experience

One of the most significant improvements is the enhanced accessibility now offered by the chat system. The text font is now easier to read, and the font size is larger right from the start. Additionally, your screen size should never limit your experience. With functional scaling, the chat system automatically resizes based on your resolution. Whether you're playing on a larger or smaller screen, everything adapts seamlessly, giving you the best possible experience. Additionally, you can manually scale the size of HUD elements through the interface settings.

Mouse Input Customization

You can now interact with the chat using your mouse by scrolling through the chat and clicking on player names and mentions. To provide the best possible experience, we have enabled mouse input by default. However, we are well aware that many players use mouse input for steering, and we've got you covered! It is possible to disable this feature through the interface settings.

Streamlined Keyboard Shortcuts

We have made a small change to the keyboard shortcuts. The F9 key no longer hides or shows the chat window. Instead, we've streamlined it to align with the rest of the GUI (Graphical User Interface), and the F11 key now serves this purpose.

<![CDATA[TruckersMP News]]> (56)

That's not everything! We have prepared a few more changes:

  • Text Magic at Its Finest: Say goodbye to those irritating missing characters - our new font engine supports various character sets, including Chinese, Georgian, and even emojis, ensuring everyone's messages look perfect.
  • Type Confidently: The input box has had a makeover - it can now handle longer messages (up to 200 characters) without cutting them off and supports commands (like Ctrl + Shift + arrows).
  • Never Miss a Beat: Keep up with the conversation - the message history can now store up to 60 messages, and you can easily scroll through them.
  • Time Stamps for Your Convenience: We've added time stamps to player messages, so you'll know when something was said. If you like a cleaner look, you can easily hide them in the settings.
  • Chat with Ease: Using commands and mentioning other players is easier than ever, as the chat system offers dynamic autocomplete suggestions, making chatting a breeze.

<![CDATA[TruckersMP News]]> (57)

<![CDATA[TruckersMP News]]> (58)

<![CDATA[TruckersMP News]]> (59)

Your Feedback Matters!

As with any update, your feedback is invaluable to us. We want to ensure that the new chat system meets your expectations and works seamlessly. Contact the Support Team if you find a bug and Community Management for suggestions and feedback. This will help us to refine and improve this update further.

So, buckle up truckers! The new chat system is ready for action. We can't wait for you to try it out and have a blast chatting away with other drivers.

Happy trucking and keep those wheels rollin'!
-TruckersMP Team

]]>
https://truckersmp.com/blog/296 Mon, 21 Aug 2023 12:45:57 +0000
Community Survey 2023 https://truckersmp.com/blog/295 <![CDATA[

<![CDATA[TruckersMP News]]> (60)

It is essential for us to continuously monitor the state of the community and understand our user's needs and expectations. Moreover, we strive towards providing a great experience to our users. We therefore invite you to our Community Survey 2023 to inform us how well we are currently performing, and to highlight areas for improvement.

Claim your unique profile Award and join our Steam gift card/Discord Nitro subscription giveaway!As a token of appreciation for your participation in our annual Community Survey, you will be able to claim a unique profile Award that is displayed on your user profile on our website:

<![CDATA[TruckersMP News]]> (61)

In addition, we will also be giving away prizes (choose between a €10 Steam gift card OR a one month Discord Nitro subscription) to five lucky winners that will be randomly picked! Instructions on how to claim the profile Award and how to enter the giveaway are provided at the end of the survey.

This survey is expected to take about 10 minutes and can be completed anonymously. The survey will be closed 11.59 PM (UTC) on Thursday, August 31st.

Click here to participate in the survey!

This survey is available in the following languages:

  • English | <![CDATA[TruckersMP News]]> (62) <![CDATA[TruckersMP News]]> (63) <![CDATA[TruckersMP News]]> (64) <![CDATA[TruckersMP News]]> (65) <![CDATA[TruckersMP News]]> (66)
  • Deutsch | <![CDATA[TruckersMP News]]> (67)
  • Español | <![CDATA[TruckersMP News]]> (68) <![CDATA[TruckersMP News]]> (69)
  • Français | <![CDATA[TruckersMP News]]> (70) <![CDATA[TruckersMP News]]> (71)
  • Norsk | <![CDATA[TruckersMP News]]> (72)
  • Nederlands | <![CDATA[TruckersMP News]]> (73) <![CDATA[TruckersMP News]]> (74)
  • Polski | <![CDATA[TruckersMP News]]> (75)
  • Português | <![CDATA[TruckersMP News]]> (76) <![CDATA[TruckersMP News]]> (77)
  • Română | <![CDATA[TruckersMP News]]> (78)
  • Русский | <![CDATA[TruckersMP News]]> (79)
  • Türkçe | <![CDATA[TruckersMP News]]> (80)
  • 简体中文 | <![CDATA[TruckersMP News]]> (81) <![CDATA[TruckersMP News]]> (82) <![CDATA[TruckersMP News]]> (83)
  • 繁體中文 | <![CDATA[TruckersMP News]]> (84) <![CDATA[TruckersMP News]]> (85) <![CDATA[TruckersMP News]]> (86) <![CDATA[TruckersMP News]]> (87)

In case you have any questions, we are happy to assist you through our feedback system (via "Community Management") or @ModMail in our Discord server.

Thank you!
The TruckersMP Team

]]>
https://truckersmp.com/blog/295 Fri, 11 Aug 2023 16:30:04 +0000
Fruity Freight Fiesta - Conclusion https://truckersmp.com/blog/294 <![CDATA[

<![CDATA[TruckersMP News]]> (88)

Hello truckers!

We’ve been delighted to see how well our first TruckersMP exclusive Cargo Delivery Event - Fruity Freight Fiesta - has been received over the past month. In this conclusion blog, we will round up the final delivery statistics and reveal the community rewards.

As part of Fruity Freight Fiesta, you were given the opportunity to earn a personal reward in the form of a profile achievement for completing five deliveries of the fruity cargoes (‘Boxes of Grapes’, ‘Giant Mangoes’, ‘Boxes of Oranges’, ‘Giant Pineapples’ & ‘Giant Watermelons’)

We can reveal that an impressive 14,672 players earned this profile achievement - congratulations if you were one of the players that unlocked this reward!

<![CDATA[TruckersMP News]]> (89)

In addition, we set a community goal of 20,000 deliveries, and as announced on our social media channels, this goal was reached in less than a week, however, that didn’t slow the community’s enthusiasm for the event and deliveries of the fruity cargoes continued at pace.

We can confirm that a whopping 186,195 deliveries were made in total by the community, far exceeding our expectations - we’ll have to set a more ambitious community goal for the next one!

The most popular fruity cargo was Giant Watermelons, with the other four fruity cargoes following closely behind - here are all of the totals:

  • Giant Watermelons - 42,282
  • Giant Pineapples - 37,169
  • Boxes of Oranges - 36,679
  • Giant Mangoes - 35,463
  • Boxes of Grapes - 34,602

<![CDATA[TruckersMP News]]> (90)

As a result of the community goal being reached, the community reward has now been released, it features a set of fruity cabin accessories for both American Truck Simulator and Euro Truck Simulator 2 including:

  • Hanging toy models representing each of the Fruity Freight Fiesta cargoes (Grapes, Mango, Orange, Pineapple and Watermelon)
  • Fruity Freight Fiesta hanging logo
  • Fruity Freight Fiesta cardboard box

<![CDATA[TruckersMP News]]> (91)

We’d like to thank everyone that took part in Fruity Freight Fiesta, we hope you enjoyed it!

If you have any feedback regarding Fruity Freight Fiesta or have any ideas for future Cargo Delivery Events feel free to join the conversation on the forum, Discord or by submitting a feedback ticket to Community Management. We really do value your feedback!

See you at the next event!TruckersMP Team

]]>
https://truckersmp.com/blog/294 Mon, 03 Jul 2023 13:05:07 +0000
Fruity Freight Fiesta https://truckersmp.com/blog/293 <![CDATA[

<![CDATA[TruckersMP News]]> (92)

Start your engines and buckle up truckers!!

With Summer now upon us, it is the perfect time to launch a new type of in-game event here at TruckersMP - Cargo Delivery Events.

We frequently receive requests from the community for us to add more varied content to our servers for players to enjoy, so our Add-On Team have been hard at work and we are delighted to bring you the latest fruits of their labour - the Fruity Freight Fiesta event.

From June 5th until July 2nd, we have five new TruckersMP exclusive special cargoes available, ready for you to deliver across Europe and North America in both Euro Truck Simulator 2 and American Truck Simulator. For taking part in the Fruity Freight Fiesta event, players can earn some juicy rewards - read on for all of the details;

The Cargoes

Boxes of Grapes <![CDATA[TruckersMP News]]> (93)

<![CDATA[TruckersMP News]]> (94)

Giant Mangoes <![CDATA[TruckersMP News]]> (95)

<![CDATA[TruckersMP News]]> (96)

Boxes of Oranges <![CDATA[TruckersMP News]]> (97)

<![CDATA[TruckersMP News]]> (98)

Giant Pineapple <![CDATA[TruckersMP News]]> (99)

<![CDATA[TruckersMP News]]> (100)

Giant Watermelons <![CDATA[TruckersMP News]]> (101)

<![CDATA[TruckersMP News]]> (102)

Personal Reward

As a reward for participating in the Fruity Freight Fiesta event, all participants can earn a special achievement for their profile - to get this reward simply complete at least five deliveries of any of the special cargoes listed above in either game.

<![CDATA[TruckersMP News]]> (103)

Community Reward

In addition to the personal reward, we want to make sure that player's efforts during the Fruity Freight Fiesta event prove to be fruitful, so we have set an additional Community Goal of 20,000 deliveries across both games to be completed during the duration of the event, be sure to make as many deliveries as you can!

Once the goal is reached the community will be rewarded with the release of a special set of themed cabin accessories to celebrate the event.

We hope you are as excited about this new event as we are, hopefully it will be the first of many Cargo Delivery Events to come here on TruckersMP!

Let us know what you think on the forum or Discord and be sure to share your pictures with us on Facebook, Instagram or Twitter using the hashtag #TMPFruityFreightFiesta <![CDATA[TruckersMP News]]> (104)

-TruckersMP Team

]]>
https://truckersmp.com/blog/293 Mon, 05 Jun 2023 15:05:27 +0000
TruckersMP Featured Zone https://truckersmp.com/blog/292 <![CDATA[

<![CDATA[TruckersMP News]]> (105)

Greetings truckers!

Since the first iteration of Real Operations back in 2017, it has been one of the most popular community events on TruckersMP. With fourteen editions (and more to come in the future!) under our belts, we have come a long way, constantly working hard to develop new ideas and tools to make each event better than the last.

Following the introduction of one of the most useful of these tools, our Dynamic Objects System (DOS) - which enables our talented team to interact with the in-game environment on live servers, allowing the placement of a whole host of custom objects including traffic management solutions, smart signs, props and vehicles - we have had ambitions to bring live events to our most popular server - Simulation 1, and have been working hard behind the scenes to make this a reality.

Today we are very excited to announce the launch of Featured Zone - the first of our live events to take place on Simulation 1.

What is Featured Zone?

In this edition of Featured Zone, taking place between 3rd June and 2nd July, TruckersMP will be undertaking a live, in-game construction project to bring the highways around Calais up to ‘Managed Motorway’ standards, this includes the installation of permanent overhead gantries and smart signage, that will allow this heavily populated area to be more effectively managed on an ongoing basis.

The event will give players the chance to see the construction progress in real time as well as witness a variety of special vehicles at work across the Featured Zone area, providing plenty of interest and opportunities for unique interactions.

To facilitate the works, a series of lane closures and speed restrictions are in place to give our team space to work safely, additional full closures and diversions are also planned across the four weeks when required. Members of our Event Team and Game Moderation Team will also be on hand to make sure things go smoothly.

<![CDATA[TruckersMP News]]> (106)

Whilst travelling through the area please remember the following;

  • Queues are likely, please be patient and follow all road rules whilst travelling through the zone
  • Follow all signage and instructions provided by TruckersMP staff
  • Reduced speed limits with speed cameras are in operation throughout the zone
  • Do not stop in the zone, if you break down use F7 to teleport to services

We hope that you enjoy this new innovation from TruckersMP, we’d love to hear your feedback about Featured Zone - let us know what you think on the forum, Discord or by submitting a feedback ticket to Community Management

Be sure to share your pictures with us too, on Facebook, Instagram or Twitter using the hashtag #TMPFeaturedZone <![CDATA[TruckersMP News]]> (107)

-TruckersMP Team

]]>
https://truckersmp.com/blog/292 Sat, 03 Jun 2023 12:00:15 +0000
Dev Blog: Under the Hood of the Replication Framework https://truckersmp.com/blog/291 <![CDATA[

Foreword

As we enter our ninth year at TruckersMP it is a great opportunity to not just look back at all we have achieved with the platform over the years, but also look ahead into the future, as we strive to achieve the ambitions we have of making the MMO (massively multiplayer online) experience we offer more feature rich and compelling for the community to enjoy than ever before.

One of the main barriers we face as a modification of American Truck Simulator and Euro Truck Simulator 2 is the way we have developed our platform to work with the games over the years, whilst the methods used have served us well, allowing us to create and provide all of the features we currently offer, we want to do more.

To deliver some of the most highly requested and anticipated features such as AI traffic on our servers, we need to change the way things work under the hood, that is where our new Replication Framework project comes into play, already in development for more than a year, this ongoing project will allow us to deliver the kind of game-changing features the community craves, and that is key to our ongoing continuation as the destination of choice for MMO (massively multiplayer online) for virtual trucking.

Introduction

In this blog, we will be taking a technical deep dive into this new replication framework. You may be curious about what this means, what benefits it will provide us in the short and long term, and why it is taking so long to develop. This dev blog will provide a peak under the hood of that framework, and whilst it will mainly appeal to the tech-savvy users among us given the technical language used, it should broadly provide an overview of some of the challenges that we face whilst developing TruckersMP.

TruckersMP is a multiplayer modification, so we must synchronise the game world between clients. Our modification is an MMO (massively multiplayer online), and we rely on synchronising the game state using a server. This means that we use a client-server architecture where clients connect to a server. The game server has knowledge about the entire game state, including the location of players' vehicles, the accessories required to build them, players' nicknames, the contents of their chats, and so on.

To better understand the concepts involved, it is important to have some knowledge of what packets are. In computer networking, a packet is a unit of data transmitted across a network. Think of it as a message sent from one computer that can be received by another. A packet can contain any data, such as text or binary, but it cannot be too large. If a message is too big, it will be divided into packets and reassembled by the receiver.

Challenges of developing network games

When developing network games, there are several important factors to consider, including bandwidth usage, CPU usage, security, stability, and reliability. Bandwidth usage refers to the amount of data transmitted over the network, measured in bits per second (b/s). A dedicated server can transmit up to 1 Gb/s, but it can be expensive to upgrade. Preparing packets on the server requires CPU usage, which can be resource-intensive, especially when preparing packets for 4000 clients 10 times per second. We also want clients to maintain good FPS (frames per second). Security is crucial, as we must ensure that hackers cannot take control of the game server application, leading to breaches or infecting clients' computers. The game server and client must also remain stable and reliable, with entities reliably synchronised to avoid desynchronisation issues.

Since the project's inception eight years ago, we have employed a simple network code architecture design. Whenever we need to synchronise the state of something, we manually construct a packet with a specific ID and send it to the client. On the client side, the packet is received, read, and the state is applied. Similarly, when a local player vehicle changes position, for example, a packet is constructed, and sent to the server, and the server applies the changes.

This architecture has its advantages and disadvantages. On the positive side, bandwidth usage appears to be manageable, and the code is straightforward and low-level, making it easy to create in C++. Security is linked to the packet receiver, and reliability is based on the network library.

However, there are also several downsides to this design. High-level and low-level code are mixed, making it difficult to scale the code base. It is challenging to transmit only modified properties over the network to save bandwidth, and synchronisation is spread across many parts of the code, making it hard to optimise CPU usage on both the in-game client and game server. Utilising more than one CPU core/thread is challenging, adding new features is complicated, and reliability is based on the network library. In reality, bandwidth is not always under control.

Let us clarify each of these points:

(Pro/Con) Bandwidth usage seems to be manageable, but in reality, actually isn’t:
We manually create a packet in specific C++ code each time we want to synchronise something, which keeps the bandwidth usage under control. However, this may not be foolproof. With many entities to synchronise, and with synchronisation code spread across the whole code base, there is no real control of bandwidth usage. Each part of the code will try to send packets without any orchestration. Another big problem is that we do not know which systems take the most bandwidth in real-time (per player, and globally, that is important).

(Pro) The code is simple and low-level:
Creating packets is a straightforward concept to understand. You send them, receive them on the other end, read packet ID, and apply specific logic for deserializing. This simplicity is due to importing an existing network library (e.g., RakNet), creating sockets, and writing packet handlers.

(Pro) It was easy to create in C++:
Using the existing network library and writing packet handlers for synchronisation makes it easy to create the synchronisation code in C++.

(Pro) Security is dependent on the packet receiver:
The deserialisation code is well-written, and security flaws can be avoided if you are careful. However, you must be cautious during packet deserialisation, as a single mistake can introduce security vulnerabilities.

(Pro/Con) Reliability depends on the network library:
We opt for the use of UDP (User Datagram Protocol) to transmit packets instead of TCP (Transmission Control Protocol). TCP does not allow the sending of unreliable packets, meaning that the protocol must ensure that every packet is delivered. This approach results in additional bandwidth overhead. For a real-time simulation game, the use of TCP could lead to high latency due to packet loss. TCP always preserves packet order, resulting in high delays due to the overhead. This may be problematic when considering the distance that a player's vehicle can travel during that time. In the case of, let's say, 500ms latency and a player's vehicle travelling at a speed of 150 km/h will move 41 metres every second, meaning that it can travel up to 20 metres within 0.5s. Such a delay could cause issues with the current player’s vehicle placement, leading to the game becoming unplayable.

UDP doesn't ensure the delivery of packets nor does it preserve packet order, in contrast to TCP. However, it's possible to construct a reliability layer on top of UDP. Many network libraries offer features such as sending acknowledgement packets, buffering packets until required ones arrive, and packet counting. Although constructing such a library can be challenging. Despite this, it's preferable to use a network library that offers reliability features on top of UDP rather than TCP. The reason for this is that the network library permits the transmission of both reliable and unreliable packets simultaneously. When sending a packet, one can decide whether the network library should guarantee its delivery or not.

(Con) High-level and low-level code is mixed:
Mixing network code with gameplay features can make the code harder to understand and maintain, especially when there are several high-level concepts to synchronise.

(Con) It does not scale well:
Every entity type requires a different set of properties and synchronisation code, which can make the code hard to scale. For instance, the synchronisation code for AI vehicles differs from that of player vehicles, and the synchronisation code for traffic lights differs from that of bus passengers. With multiple entity types, it is challenging to create different network codes for each of them, making the codebase hard to maintain.

(Con) Sending only modified properties to save bandwidth is difficult:
Suppose we have already sent the vehicle light state, and it has been received by the client. In that case, it is unnecessary to resend the same information if only the vehicle's position has changed. This can be an issue if the code manually creates packets for each entity type separately. It is challenging to create code that sends only modified properties to save bandwidth.

(Con) Synchronisation is spread throughout the codebase, making it challenging to optimise CPU usage:
Since synchronisation code is placed in many parts of the code, it is difficult to optimise CPU usage. If synchronisation code was placed together, it would be easier to measure and optimise CPU usage. Additionally, it is challenging to use more than one CPU core/thread for synchronisation, which can result in lag in the game.

(Con) Hard to add new features:
Whenever you need to add a new synchronised feature to the code, you need to write low-level network synchronisation code again. It is really simple to make mistakes there, but it is not the biggest problem. Because bandwidth is limited for dedicated servers (1Gbps let's say), you cannot send too much data to a specific client. You only want to send data that the client should be interested in. Like, only players around. It is hard to maintain logic for every single thing, that will synchronise properties to the client that came to a specific location, just joined the game, or left the location, so the thing should be despawned. Complexity is high. Also, unreliable packets might not be received by the other side, and you don't know if they were received and you should resend modified property data. You can assure reliability by sending reliable packets, but every time you do that, it brings costs with it.

Towards the replication framework

Eventually, the aforementioned issues will prompt the need for a general solution for synchronising game objects and their properties, which is commonly known as replication. The replication code provides an interface for replicating entities and their properties. Its architecture is straightforward:

  • The server starts the replication session.
  • Clients connect to the replication session.
  • The server creates a vehicle object for the client.
  • The server adds the vehicle object to the replication session.
  • The replication session creates generic packets and sends them to ensure that clients receive the entities they are interested in and their updates.
  • When a client disconnects, the vehicle is destroyed and removed from the replication session on the server.
  • The replication session ensures that the vehicle is removed from all clients.

This design simplifies the network code architecture and provides a single point of responsibility for synchronising game objects. While this design has numerous advantages, including controlled bandwidth usage, simplified code, and better security, it also has some disadvantages, such as the difficulty in developing a reliable replication framework and the potential for bugs. It is worth noting that the replication session is only one part of the framework, and there are several other aspects, including support for the internal Entity Component System, various data types, replication graph, and Remote Procedure Calls.

Conclusion

We hope this blog provided a useful insight into the work our Game Development team is doing behind the scenes. In the short term, implementing the replication framework will lead to clear, high-level, and manageable code, making it easier to synchronise existing game features and new ones. In the long run, it will enable the addition of more complex game features, such as AI traffic, a shared economy, and a global reporting system.

<![CDATA[TruckersMP News]]> (108)

TruckersMP Team

]]>
https://truckersmp.com/blog/291 Mon, 08 May 2023 15:14:29 +0000
TruckersMP 9 Year Anniversary - Events https://truckersmp.com/blog/290 <![CDATA[

<![CDATA[TruckersMP News]]> (109)

Greetings!

Another year, another anniversary! This time of year is always exciting on TruckersMP, as we reflect on the past and celebrate becoming a year older.

TruckersMP first opened its doors to the public on May 1st 2014, meaning we’re now looking forward to celebrating our ninth anniversary, with #TMP9. Over the span of TruckersMP’s existence, we have seen huge developments and changes, as well as immense growth and support from the community.

Fast-forward to this year; TruckersMP has reached an impressive milestone of 5 million players. We've worked hard to note your suggestions, listen to your feedback and take this forward on TruckersMP, such as implementing a new server configuration.

As with any anniversary, it’s great to look back and see how awesome our community is, and what we have accomplished together. For that reason, it is important to come together and celebrate the success of TruckersMP.

Show your support by wearing #TMP9 in your player tag

To celebrate TruckersMP turning 9, we need a party and everyone’s invited!

Want the details? Well, get your party hats and poppers ready.

Friday 28 April 2023

<![CDATA[TruckersMP News]]> (110)

The festival will once again make its return to kick off the weekend in style.

We recommend bringing your best pair of dancing shoes, along with lots of food and drinks ;)

Like the past few years, we are partnering again with TruckersFM to bring you a one of a kind 5-hour Festival!

Haulie Island will be opening its doors to bring you this one of a kind event and let us just tell you it’s an island like no other…the festival grounds will be located on a huge site next to the race track where our TruckersMP Tournament was located last month.

That’s not all, as the island also includes a spectacular custom stage, lots of party decorations, a custom dragstrip, dirt track, race track and most importantly - great music broadcasted to you LIVE from the Truckers.FM studio.

To get to the Island you will need to catch the ferry connections from Europoort or Hull.

The festival will be open on Friday 28th April between the hours of 17:00 - 22:00 UTC.

Alternative Timezones: https://notime.zone/NT4DaykWtai5u

Server: TMP9 Festival

The Festival server will be non-collision, so that it is easy for you to get around and meet others. Everyone is welcome!

Saturday 29 April 2023

The celebrations don’t stop there, we're heading to ATS for a convoy!

It’s time to hit the American roads to celebrate TruckersMP turning 9, so make sure to have that truck sparkling clean and ready. Here’s all the details:

<![CDATA[TruckersMP News]]> (111)

Departure Location: San Diego

Departure Time: 17:00 UTC

Destination Location: Phoenix

Estimated Convoy Time: 2 Hours

Alternative Timezones: https://notime.zone/NTekgOfT_L_c-

Server: TMP9 Convoy

Convoy Rules: https://forum.truckersmp.com/index.php?/topic/45829-temporary-official-event-rules

Sunday 30 April 2023

It’s the third day of the celebrations already - we’ll be hitting the roads of Europe for an ETS2 convoy. Here’s the details:

<![CDATA[TruckersMP News]]> (112)

Departure Location: Lyon

Departure Time: 17:00 UTC

Destination Location: Munich

Estimated Convoy Time: 2 Hours

Alternative Timezones: https://notime.zone/NT4Dx_R5qn8fX

Server: TMP9 Convoy

Convoy Rules: https://forum.truckersmp.com/index.php?/topic/45829-temporary-official-event-rules

TMP9 Freeroam

<![CDATA[TruckersMP News]]> (113)

It’s not a TruckersMP anniversary without this server opening up!

The ‘Freeroam’ server is back again for another year. If you celebrated with us last year, you may remember we released a unique server in which the community could play online in a 'sandbox' environment. It was a massive success, and once again as a thank you to the community, we will be reopening it again exclusively for our TMP9 celebrations.

So what's so special about this server? On our TMP9 Freeroam [No Road Rules] server, players will be granted access to our staff-exclusive Police car!

And, to ensure you can enjoy the experience with reduced restrictions, the server will have no road rules enforced, but with the player collisions ON.

As well as all of this, our very own Haulie Island will be available on the server to race your friends or even go head to head on the dragstrip, try out our new dirt track that made its debut last month or if you are not into all of that, you could just chill and take in the beach views that the Island has to offer.

The server will be available on Euro Truck Simulator 2, exclusively between Monday 1st May - Sunday 21st May.

Click here for TMP9 Freeroam server rules!

Achievement

And finally, brand new to this year’s anniversary, if you join any of the TruckersMP 9 events (including the freeroam server), you will automatically receive a #TMP9 achievement on your profile.

<![CDATA[TruckersMP News]]> (114)

Thank you for playing, and we look forward to celebrating with you <3

-TruckersMP Team

]]>
https://truckersmp.com/blog/290 Wed, 19 Apr 2023 17:08:43 +0000
New TruckersMP Trailers https://truckersmp.com/blog/289 <![CDATA[

Greetings truckers!

We hear frequently from users that they love to see custom content added to TruckersMP, especially in the form of accessories they can use to customise their truck. That’s why the Add-On team has been working hard on making this possible, with a new set of trailer accessories for all Euro Truck Simulator 2 players, and an exclusive TruckersMP Cargo available to Master Trucker Patrons.

Over the years we have continued adding unique content to our platform, in order to improve and add to your driving experience. Back in 2022, many players will remember taking part in our hugely popular Operation HQ event. One aspect of this that players enjoyed was the ability to unlock a profile achievement. As such, we're excited to announce that there is a new achievement to collect!

New Additions

TruckersMP Curtainsider Trailer Accessory

This brand new trailer accessory is available for all players to equip to owned SCS trailers as an accessory similar to how lights can be attached to a trailer. Please note that an illuminated variant is available exclusively to Master Trucker Patrons.

<![CDATA[TruckersMP News]]> (115)

Illuminated & Non-Illuminated TruckersMP 3D Logo Cargo

Carry our very own TruckersMP 3D Logo Cargo on your owned SCS trailers. This cargo is available exclusively to our Master Trucker Patrons. Please note that both illuminated and non-illuminated versions are available.

<![CDATA[TruckersMP News]]> (116)

Rewards

As a bonus, Master Trucker Patrons will be able to receive a special achievement for their profile when they complete at least one delivery of the 3D Logo Cargo to or from any city!

<![CDATA[TruckersMP News]]> (117)

We hope you're as excited about these new additions as we are!

Not a Patron yet? It is never too late!
Become a Patron here and support us in keeping TruckersMP operational and developing new features. As a thank you for your support, you’ll have access to exclusive channels on our Discord, along with the ability to Patron-exclusive content in-game.

Don't forget to connect your Patreon account with your TruckersMP account. If you’re not sure how to do this, you can find out more by clicking here.

We wish you a pleasant journey out on the roads with our new trailer accessories and cargo. Feel free to provide us with any ideas or suggestions by contacting our Community Managers through the feedback system.

Happy trucking!
TruckersMP team

]]>
https://truckersmp.com/blog/289 Wed, 05 Apr 2023 21:55:26 +0000
Project Update: Back to Basics https://truckersmp.com/blog/288 <![CDATA[

Sometimes, major updates are necessary to change course, adapt to challenges, or address unsustainable situations. In March of 2020, a significant update was made regarding save editing. The team had received widespread criticism for enforcing (too) restrictive save editing rules that were considered unhelpful and unclear to many users. Additionally, many team members responsible for enforcing the rules lacked the technical knowledge required to make informed judgments. As a result, it was decided to allow any form of save editing that did not adversely affect others. Today, three years later, we make another major project decision, this time regarding server configuration, specifically with regard to speed limits. After observing an extremely high demand for higher speed limits and having seen unprecedented participation in one of our survey, we have decided to adjust our server offerings to meet the community’s wishes. This decision was not made lightly and, instead, was the result of a lengthy, multi-step process. In this blog, I will take you through those steps.

<![CDATA[TruckersMP News]]> (118)

A brief history of our 'Road to Simulation'

To fully appreciate the context of this decision, we must go back to 2018 and 2019 when the EU1, EU2, EU3, and EU4 servers were available. These servers offered players a choice in terms of conditions on the server. Specifically, EU1 had a speed limit of 110 km/h with collisions enabled, EU2 had no speed limit with collisions enabled, EU3 had no speed limit with collisions enabled but no cars, and EU4 had no speed limit with collisions disabled. Among the community, EU2 was the most popular server by far.

During the summer of 2019, the decision was made to place a greater emphasis on simulation by offering two distinct server types: Simulation and Arcade. The EU1 and EU4 servers at that time were the equivalent to today's Simulation and Arcade servers, respectively. It was determined that a speed limit of 110 kmh would be most appropriate for a truck simulation environment, while an 'Arcade' server with no speed limit and no collisions would appeal to those who wanted to drive faster. Additionally, save editing rules were tightened to prevent 'unrealistic' modifications (although these restrictions were later lifted in 2020 in response to community feedback, as mentioned earlier).

In August of 2019, further changes were implemented to take a more stringent stance against users who engaged in 'unrealistic' driving. This involved significantly longer punishment lengths than before, as well as the introduction of rule 2.9, which allowed the game moderation team to issue permanent bans against users they deemed unsuitable for driving on our servers. Furthermore, in February 2020, further enforcement measures were put in place to increase the strictness of game moderation.

The 'Road to Simulation' initiative has been underway for over three years now, with ongoing debate among our user base about our direction. Particularly in regards to our game moderation, there are many comments about it across our community, as well as in other sub-communities, TruckersMP reviews, social media posts, and YouTube videos, among other sources. Our vision has remained consistent throughout this whole time: we strive towards providing a fun and entertaining massively multiplayer online (MMO) environment where players can meet and play together. Along with the aforementioned changes to servers and game moderation, we also pushed map updates to enhance traffic flow (such as a complete rework of Duisburg city and the intersection on the road between Calais and Duisburg). Despite all these changes and the evident debates among the community, we however have never really reached out to community what your thoughts on all this is.

Towards community-driven insights

When I became the Project Manager in May last year, this was one of the key elements I wanted to address, considering that this project ultimately depends on its community; you guys are what makes this multiplayer mod flourish. It was my aim to involve players more in the decision we make and to learn from their needs and wishes. Instead of deciding for the community, my vision was to decide with the community.

The first step in this direction was the Community Survey in the summer of 2022. This survey was taken by 2,153 users, a respectable number. I mentioned in the previous section that we had implemented map changes to improve traffic flow, but users were never asked for input, and after the fact signals reached me of players indicating that their 'fun factor' had been taken away and that we had made things more 'boring'. Through the survey, we learned that 65% of the respondents preferred driving in highly populated areas, and that 81% did not mind traffic jams. In fact, many pointed out that dense traffic (or, as others coined it, 'chaos') is what makes our multiplayer environment so enjoyable for them. One of the key reasons players mention why they play on our servers is because they like the interaction with other users, and that highly populated areas make it challenging and interactive. This thus raised the question whether traffic flow improvements is something we should have strived for; efficiency at the cost of fun!?

We also asked users to indicate their preferred server configurations based on three options: collisions enabled/disabled, speed limit enabled/disabled, and road rules enforced/not enforced. A majority of 66% indicated a preference for the current Simulation 1 server, while at the same time half of the respondents (50%) also expressed their support for a Simulation-like server without a speed limit! Only 9% supported the current Arcade server, while a slightly larger group of 12% preferred an Arcade-like server with collisions enabled. In the open-ended questions, we additionally received hundreds of comments regarding our game moderation and the speed limit.

<![CDATA[TruckersMP News]]> (119)
Note: Total number of participants: 2,153. Participants could vote for multiple server types.

Interpreting the results and follow-up surveys

To discuss the survey findings with a select group of community representatives and dive deeper into player sentiments that are difficult to capture through surveys, we asked interested users to apply for a User Panel. After reviewing roughly 600 submissions, we invited around 20 candidates to participate in a pilot program that was initiated in December 2022. During the pilot, we discussed the survey results and exchanged thoughts and point of views, and panel members also sought feedback from their own networks to share with us. The pilot concluded earlier this month, and we are grateful for the panel's participation and input. We may consider starting a new panel in the future if we need input on another issue.

After analysing the results of the initial survey and panel discussions, we conducted a series of follow-up surveys in February of this year. The first survey (with 1,954 participants) focused on various aspects of our game moderation based on feedback we had received. The second survey (with a very impressive and unprecedented 8,912 participants!) delved into server configurations in more detail, with a particular focus on speed limits due to the highly divided opinions we had received. Finally, the third survey (with 954 participants) was not in response to any specific feedback but rather an internal audit of engagement on our community platforms, seeking to gather user perspectives beyond raw data.

Community platforms

When we first started this project, most of our services were provided through our forum. However, as time passed, various systems have migrated from the forum to the website, including support, events, and VTCs. In addition, platforms like Discord have become essential for many online communities, and forums have lost some of their appeal. We have found that many users prefer Discord for real-time communication, while the forum is better for structured discussions. Users also use the forum to react to our news, blogs, and development updates, or for social networking activities like posting and responding to status updates. Discord is suitable for active discussions or 'hot topics', while the forum is better for elements that require structuring, such as suggestions and guides.

<![CDATA[TruckersMP News]]> (120)

Game moderation

As mentioned before, we had received numerous negative comments about our game moderation practices and rule enforcement. In response, we decided to focus on specific areas of game moderation to gain more insight. While 73% of respondents believe that the official rules are sound, only 51% are satisfied with rule enforcement, and 49% are satisfied with the quality of our game moderation team. Although not the end of the world, these results highlight a certain level of dissatisfaction with our rule enforcement and game moderation team. One factor that could be contributing to this dissatisfaction is our strict approach to game moderation as part of the Road to Simulation initiative. About 68% of respondents would prefer us to be more forgiving towards minor infractions: many players indicate they would prefer a more relaxed approach to game moderation, particularly in situations that don't impact others.

In addition to forgiveness, the community has raised concerns about the fairness of bans, the strictness of our game moderation, and the length of bans. Half of the respondents believe that bans are issued fairly, but a third disagree. Similarly, half believe that ban durations are reasonable, while a third do not. When it comes to the issue of being too strict, 39% agree, 31% disagree, and 30% are neutral. These results show that the community is highly divided on the topic of game moderation, but it is clear that many players would appreciate a more 'casual' approach, especially in situations where it doesn't matter. Our game moderation management has endorsed the results and and has adopted new, more lenient guidelines that align with the survey findings, including overall shorter ban durations and a greater degree of forgiveness. These new guidelines were pushed earlier this month, and we hope that they will have a positive impact on the community.

<![CDATA[TruckersMP News]]> (121)

Game server configuration

As shown before, the 2022 Community Survey showed a strong desire for a Simulation-like server without a strict speed limit. We had also previously received many comments from users requesting a reconsideration of the speed limit. These insights prompted us to rethink our server offerings. The survey about game server configurations clearly demonstrate the importance of involving our users in our decision-making processes, considering that we received a record high engagement (an unprecedented 8,912 responses), which indicates high demand for certain basic needs.

A large majority of respondents favour higher speed limits, with an overwhelming majority preferring a limit of 150 km/h for both ETS2 and ATS. Additionally, our User Panel also suggested implementing a regional speed limit around Calais and Duisburg, but the idea did not receive sufficient support with 43% in favour and 50% against. Another idea that was raised by our panel was applying speed limits by road type, so a rural road would have a different speed limit than a freeway, for example. We investigated the feasibility of this idea and while the game does label certain roads, not all roads all labelled as such, and thus we would not be able to apply speed limits to 'unlabelled' roads; that idea was therefore not deemed feasible for application. Our primary goal is to provide a fun and enjoyable online gaming environment for our users. Although we introduced a speed limit of 110 km/h in 2019 to create a more realistic simulation environment, we understand that there is also a need for more casual gameplay. When the Road to Simulation was pushed in 2019, we assumed that the Arcade server (no collisions, no speed limit, no road rules) would be able to meet that demand. However, we now know from internal data and reports that our Arcade servers are underutilised even during peak hours, and user testimonials have indicated that the vast majority of players do not believe servers without collisions or road rules are enjoyable. Indeed, our surveys revealed that 48% of respondents would prefer collisions on Arcade servers, and servers without collisions or road rules received only little support. There is, however, a small but not negligible group of users that do utilise our Arcade server, e.g. to get away from all the traffic or to set up convoy control profiles for events.

Someone recently said that "what the game is supposed to be is what the players make it out to be", and another reflected on the relation between driving style and speed limits by stating that some "people will be reckless regardless of their speed" and that the Road to Simulation did not change the way people play the game, but was rather a restriction of the options players have. Having a diverse group of players, each playing the game in their own respective style, is the charm of a MMO environment. Not everyone has the same interests and therefore forcing a one-size-fits-none solution is not fruitful, while a solution that only favours one group of players will antagonise the other. Our community can be roughly divided into a relatively small group of ‘hardcore’ simulation players and a larger ‘casual’ player base – each with very different preferences. We recognise that it is not possible to meet the demands of both groups simultaneously. Therefore, we have decided to offer the best of both worlds: a server where people can come together to drive in a more realistic manner, and a server where people can be more casual. We therefore go 'back to basics' by returning to similar server offerings as those that we provided in 2018/2019: Simulation 1 (similar to EU1), Simulation 2 (similar to EU2), and Arcade (similar to EU4).

Specifically, the speed limit will globally be increased to 150 km/h and it will be up to players themselves to adapt to the conditions on the road. Should you not wish to worry about any rules, then we will still have an Arcade server available. This gives players the ability to drive faster should they wish to, while others that wish to drive slower (e.g., by completing World of Trucks deliveries that are limited to 90 km/h or by completing 'real miles' in external companion apps) have that ability as well. We will maintain the current "Simulation 1" configuration as well, in a similar fashion as back in 2018/2019. "Simulation 1" will be the equivalent of EU1 (collisions, road rules, 110 km/h speed limit), a new server coined as "Simulation 2" will be the equivalent of EU2 (collisions, road rules, 150 km/h speed limit), and "Arcade" will be the equivalent of EU4 (no collisions, no road rules, no speed limit). We intend to use the Simulation 1 server as our basis where we continue to build on our unique simulation environment, for example with special 'live' events such as Operation HQ. We also hope that the Simulation 1 server provides a place where the more 'serious' and 'realistic' simulation enthusiasts can come together.

Finally, we were also informed that there are many users who believed that our automated AFK kick timer was too strict. This timer was set to 10 minutes and some felt the need to use external tools to bypass that timer. In the survey, we asked our players what they believe would be a more user-friendly timer. 95% of the respondents stated that a timer of 30 minutes or less would satisfy their needs. We have decided to go for a dynamic timer, that will automatically adjust based on how busy the server is. In the infographic below, you can see our new timers. By default, the timer will now be 30 minutes in case less than 90% of the slots are used; in case the server is busy, the timer will go back to 10 minutes. Patrons (Master Trucker tier) have received additional benefits. For them, the AFK timer will be disabled, unless more than 90% of the slots are utilised, in which case their timer will be set to 30 minutes. This change was already pushed back in February; check this infographic for an overview.

<![CDATA[TruckersMP News]]> (122)

The new server configuration will be applied to all our servers, including the ProMods servers with consent from our partners. The overview will be as described in the table below. Initially, slots for Simulation 1 and Simulation 2 will be divided equally as the Community Survey showed a large body of support for both configurations and we do not wish to steer where the demand goes; this is up to you guys. We will adjust the slots to favour the most popular server as soon as we have witnessed where the demand goes. The slots for arcade servers have been adjusted as well to distribute capacity better across a range of servers; the amount of slots is based on our server data from 2022 and meets peak demand.

<![CDATA[TruckersMP News]]> (123)
Servers with a 150 km/h speed limit have city speed limits of 80 km/h (50 mp/h)

Closing remarks

For TruckersMP, this is the beginning of a new chapter and I understand that not everyone may support this change. In fact, this is and has been a controversial topic within our team. However, I believe that sometimes it is necessary to listen to the community's voice and look beyond our own vision to meet their desires. We have carefully worked to consider our options and hope the new servers should satisfy both ends of the spectrum – those who prefer a more realistic gameplay experience and those who are more casual. Ultimately, our most important function is to enable players to have fun, and I hope this update contributes to that.

For me personally, this also marks the beginning of a new chapter as I will soon be stepping down from my role in project management and transferring to a role that combines accounting and consultant responsibilities. Representing both the community and the team has been an honour, and I hope that my contributions and philosophy endure. However, it is now time to make place for others to take the lead due to less time to dedicate as a result of real-life obligations and a desire to focus primarily on the technological aspects of this project rather than the people management and politics that come along with project management responsibilities. I thank the thousands of users that have provided their input and everyone who has worked closely with me to make things possible; your contributions have been tremendously helpful.

Enjoy and see you on the road!

With regards,

Jeronimo
Project Manager

]]>
https://truckersmp.com/blog/288 Thu, 30 Mar 2023 16:00:14 +0000
Easter Egg Hunt 2023 https://truckersmp.com/blog/287 <![CDATA[

Greetings truckers,

Last year, the community came together to help Haulie <![CDATA[TruckersMP News]]> (124) track down the missing Easter eggs they ordered. The community did an eggcellent job and found them all!

However, this year, we received another urgent call from Haulie as they have lost the tracking of all of the eggs they ordered.

Haulie needs your help to get those eggs back before the end of Easter. Do you think you can help them out? Let’s do this!

The mission is simple! Haulie left us a note of all the eggs that need to be found. You'll need to find the white, green, blue, yellow, purple and aqua eggs. Haulie’s drivers will be with each of the eggs, however they’re too egghausted to deliver them in time.

DLC Required: Going East!

<![CDATA[TruckersMP News]]> (125)

How to play

Six eggs have vanished across Eastern Europe. Finding them is essential.

If you are one of the top three players to find the eggs fastest , you will win a special prize!

The eggs are represented by our Event team, with their player tag matching the colour of the egg they are hauling, e.g. 'Yellow Egg'.

They will not appear on the tab menu nor the TruckersMP Map, so your only way to find them is by being vigilant, and looking out for them on your GPS!

<![CDATA[TruckersMP News]]> (126)

How does it work

Launch TruckersMP, select Euro Truck Simulator 2 and connect to the Easter Egg Hunt 2023 server. Prepare for the 15:00 UTC start Click here for more time zones. and be aware that player collisions will be disabled.

Meetup with your fellow participants in a city listed on the map. Any company yard is fine. Leave your trailers in your garage, as you won't be needing them. Remember, speed is key!

You will have six hours, from 15:00 UTC - 21:00 UTC, to make your journey throughout Eastern Europe. The decision of which road to take is up to you. Garage travelling is permitted.

When you have found an egg, toggle your tab menu ON. Then take a screenshot by pressing F12, to prove you found it. You must be able to see the egg, as well as your tab menu in order to fully complete the find.

When you have found all six eggs, you are eligible to submit your entry into the competition by completing our form.

Prizes

Following your hard efforts hunting down the eggs, here’s what is up for grabs:

Winner (first to find all the eggs and submit) - €25 Steam Gift Card

1st runner-up (second to find all the eggs and submit) - €15 Steam Gift Card

2nd runner-up (third to find all the eggs and submit) - €10 Steam Gift Card

Digital gift cards will automatically convert to your local currency. Prize winners will be announced after the event.

In addition to this, all participants who successfully hunt all six eggs, and submit a valid entry before the end of the event, will receive a special Profile Award!

Profile awards are very exclusive and a great way to show off your skills and participation - so don't miss out!

Hints

These will appear on the event day. We may egg you on the right path!

Hint 1

<![CDATA[TruckersMP News]]> (127)

Hint 2

<![CDATA[TruckersMP News]]> (128)

Hint 3

<![CDATA[TruckersMP News]]> (129)

Hint 4

<![CDATA[TruckersMP News]]> (130)

Hint 5

<![CDATA[TruckersMP News]]> (131)

Submission Form

The form will open on the day of the event.

View the form here!

We hope you find all the eggs before the end of the event, and who knows - maybe you’ll be a lucky winner?

Happy hunting!

]]>
https://truckersmp.com/blog/287 Mon, 27 Mar 2023 19:14:38 +0000
TruckersMP Tournament 2023! https://truckersmp.com/blog/286 <![CDATA[

<![CDATA[TruckersMP News]]> (132)

Greetings truckers,

It’s time for the return of the TruckersMP Tournament! Do you think you have what it takes to win?

The TruckersMP Tournament features some of the most competitive challenges in ETS2, including our custom built drag strip, knock the cone, racing circuit and brand new to 2023, the dirt track.

Ensure you set a reminder in your calendar for the 11th & 12th of March at 16:00 UTC Click here for more time zones.(The server will open at 15:00 UTC)

The tournament will see hundreds of truckers attending, each bringing their racing experience behind the wheel to reach for the prestigious golden title - Tournament Champion.

This event is famous for its high-speed action, spin-outs, crashes, jumps, and drifting. It is an event you truly don’t want to miss.

Haulie Island is returning as the host of TruckersMP’s most competitive event!

In order to get to our very own Island, you will need to catch the ferry connections from Europort or Hull. We’ve ensured the price of the ferry is nice and affordable for everyone.

The event consists of five rounds spread over two days each with its own unique challenge. Each round will have some racers succeed, while some will unfortunately be eliminated.

You must be available for the entire event to enter!

Day 1 - 11th March

Round One

<![CDATA[TruckersMP News]]> (133)

The first event will consist of drag races, with eight players competing in each race.

Here are the requirements and instructions on how to enter:

  • Be available from 15:00 UTC - Click here for more time zones. (The first drag race starts at 16:00 UTC).
  • Able to understand English (to read event instructions).
  • Connect to the TruckersMP Tournament 2023 server.
  • Ensure your truck is fully fuelled, serviced, and prepared for the first event. (There is a service station and fuel station on the Island)
  • Meet up at Haulie Island using the ferry connections at Europort or Hull.

Please ensure you're familiar with the event rules before participating! Eight players will be selected from the queue (first come first served) to compete in a drag race. How many players qualify depends on how many players attend. For example, if 216 players compete, only half will qualify, meaning the fastest 4 out of 8 from each race will qualify. The maximum number that can compete is 432 players!

After all of the races are concluded, the fastest 108 players will qualify for the next round.

If you didn't qualify, there may still be an opportunity! Should a qualified player not turn up for their event, we will randomly select a runner up, should you be online.

Round 2

<![CDATA[TruckersMP News]]> (134)

For everyone who qualified for the championship, this will be your big moment! It’s time for the infamous knock the cone event which will see a test of speed and braking. How late do you dare to slam on?

If you are qualified, please ensure you are online throughout as we will start to place you concurrently alongside the first event.

Here's a quick overview of what to expect!

There will be one practice run only, so you can get a feel for where the cones are at the end of the strip.

Your aim is to knock the front cone (marked by the first of the two white lines) over WITHOUT hitting the back two over (marked by the second of the two white lines). If you hit the back cones (or cross the second line) you will be disqualified. The first to hit the first cone but not the second is the winner!

Day 2 - 12th March

Round 3 Quarter-Final

<![CDATA[TruckersMP News]]> (135)

Day 2 kicks off in our brand new dirt track.

This will start at 16:00 UTC! Click here for more timezones. (The server will open at 15:00 UTC)

In previous years we’ve had parking challenges; however, this year we decided to change it up and replace it with a dirt track. This track will have its challenges like harsh turns, hills, and one tough terrain to drive on.

Round 4 Semi-Final

<![CDATA[TruckersMP News]]> (136)

Congratulations on making it this far!

You will now get the chance to race on our coveted Island Racing Circuit!

You will race against six other players on our track with your starting position being judged by your finishing time on the Dirt Track!

The top three from both races will qualify for the final!

Round 5 Final

<![CDATA[TruckersMP News]]> (137)

You're in the final!

This is the last race of the series and you've managed to outrun (or brake) the competition and you will not leave empty handed!

Survive this round to be crowned the Tournament Champion!

The races will be streamed on the official TruckersMP Twitch channel!

Rewards

Qualifier

Each Championship qualifier will receive a unique profile award!

Finalists

If you make it 2nd or 3rd on the final you won’t go home empty-handed.

3rd Place - 5 EUR Steam Gift Card + Map DLC of your choice.

2nd Place - 10 EUR Steam Gift Card + Map DLC of your choice.

Tournament Champion

Being crowned the Tournament Champion will also grant you the following rewards:

  • Exclusive Champion Award on your profile, for all of your well-deserved bragging rights.
  • 25 EUR Steam Gift Card + Map DLC of your choice.

Gift cards will be automatically converted to your local currency via Steam.

-TruckersMP Team

]]>
https://truckersmp.com/blog/286 Sun, 05 Mar 2023 15:01:04 +0000
Reaching 5,000,000 Registered Users https://truckersmp.com/blog/285 <![CDATA[

Hey truckers,

There’s always a great sense of accomplishment when we look at the amazing community we have built here over the years. When TruckersMP first began, it was a small pipedream, with the team at the time having no idea it would eventually become something to this magnitude. TruckersMP was first launched by a group of dedicated Euro Truck Simulator 2 players who were looking for a more realistic and immersive multiplayer experience. The mod quickly gained popularity among the game's community, and over the years the team behind TruckersMP has continued to develop and improve the mod to include new features and support for new game updates. February marked a new, incredible milestone: 5,000,000 registered accounts. This achievement is a testament to the hard work and dedication of the TruckersMP team, as well as the dedicated community of trucking enthusiasts who have made the mod such a success.

It was only in February 2021 that we celebrated reaching 4,000,000 users - so to gain one million players in such a short amount of time is truly spectacular. Since then, we have continued to bring you exciting new content such as our very own job dispatcher, Operation HQ and our partnership with DBus World. We’d like to extend our thanks to all of you that continue to play TruckersMP and interact with us on a daily basis - the community is at the core of what we do, and without you, this project would not exist. This is also a perfect moment to recognise the immense amount of time given by our dedicated staff team. Without them, everything we do here really would not be possible.

You can watch our video marking the occasion, by clicking here.

As we have reached this impressive 5 million registered users milestone, we would like to take a moment to celebrate and thank the entire TruckersMP community for their continued support. We look forward to the future and continuing to develop and improve the mod for years to come. Your feedback and participation in give us the energy to keep developing the community we all love. Thank you!

The TruckersMP Team

]]>
https://truckersmp.com/blog/285 Sat, 04 Mar 2023 15:01:29 +0000
<![CDATA[TruckersMP News]]> (2024)
Top Articles
Latest Posts
Article information

Author: Otha Schamberger

Last Updated:

Views: 5480

Rating: 4.4 / 5 (55 voted)

Reviews: 86% of readers found this page helpful

Author information

Name: Otha Schamberger

Birthday: 1999-08-15

Address: Suite 490 606 Hammes Ferry, Carterhaven, IL 62290

Phone: +8557035444877

Job: Forward IT Agent

Hobby: Fishing, Flying, Jewelry making, Digital arts, Sand art, Parkour, tabletop games

Introduction: My name is Otha Schamberger, I am a vast, good, healthy, cheerful, energetic, gorgeous, magnificent person who loves writing and wants to share my knowledge and understanding with you.